SCP METAVERSESECURE. CONTAIN. PROTECT.
Secure Portal

SCP Metaverse

How to play

SCP Metaverse is a shared roleplay universe on Roblox. You play one character in the world after the Breach: who they are, who they serve and how far they rise is up to you.

Your character

Who you can be

Path 01

Unregistered

Everyone starts here. You live outside the Registry, in the margins of the zones or the ruins beyond. Free, and unprotected.

Path 02

Citizen

Register at a Registry Office to live in the zones under Foundation protection and civil law.

Path 03

Foundation personnel

As a Citizen, apply at the Application Centre to join a department. An interview decides it.

Path 04

Class-D

Open to everyone at once. Take part in tests, survive, and maybe escape.

Path 05

Chaos Insurgency

Work against Foundation rule. Usually reached through the story.

Game systems

Built for this world

The systems below run the SCP Metaverse game. Each one was built for this universe and ties back to its story.

System 01

One world, no lobby

The world is a grid of regions, each its own server. Walk across a border and you arrive in the next region, still in the same universe. There is no menu to pick a server from.

System 02

A Wasteland that never ends

Past the mapped zones the grid keeps going. Wasteland sectors are generated as people reach them, and each one is regenerated when the world resets, so no two expeditions find the same ground.

System 03

Two kinds of clearance

Your Foundation rank gives you a clearance level everywhere. On top of it, each Site Director grants clearance for their own site, so a researcher can hold more authority at their posting than across the Foundation.

System 04

One identity everywhere

The same rank decides what you read in the Secure Portal, the roles you can claim in Discord and what you are cleared for in the game. Promotion in one place shows up in all of them.

System 05

Weight, not slots

What you carry is limited by mass, not by a number of slots, and containers hold their own loads. Packing for a long trip into the Wasteland is a real decision.

System 06

The Return, with a cost

When you die you come back where you belong, but what you carried stays behind in a bag at the spot, until it decays. Someone else may find it first.

System 07

A world that remembers

Things placed in a region are saved with it and are still there the next time anyone visits that region's server.

System 08

Redaction on the server

Archive files are cut to your clearance level before they leave the server. What you are not cleared to read never reaches your screen, so it cannot be dug out.

Ranks and clearance

What you can see

Foundation ranks are held in the Foundation's Roblox group, and each rank carries a clearance level. Your level decides which Archive files and passages are open to you; anything above it stays redacted.

LevelNameMay read
0Official Use OnlyPublic and non-sensitive information
1RestrictedRoutine procedures, Safe-class summaries
2ConfidentialContainment procedures for assigned anomalies
3SecretFull anomaly files, incident and experiment records
4Top SecretRecords across sites; Site Directors and senior command
5ThaumielEverything; the O5 Council and The Administrator

Moving up

Earning rank

Promotion

Play your post

Rank and clearance are earned by playing, under the Promotion and Transfer Policy. Your department's command recommends you.

Archive

Write a file

The Archive is rebuilt by the people who serve the Foundation. A good file, reviewed and released, is one of the best ways to be noticed.

Portal

Read at your level

Sign in to the Secure Portal with Discord to read the Archive at your clearance level.

Rules of play

Three rules that matter most

Rule 01

No metagaming

Your character knows only what they have learned in the story, never what you read or heard outside it.

Rule 02

No powergaming

Never decide what happens to someone else's character. Write what yours attempts; they write how theirs responds.

Rule 03

Serious outcomes need consent

Capturing a character, killing them or changing them for good needs that player's consent, or a Game Master's ruling during an event.